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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Summary

You might be thinking, “what’s next?” This is a great question. You have a game that is built and has gone through some testing with some bug fixes. It’s a playable item in this case and could provide plenty of context to investors to continue the journey of getting a game funded or published.

What we will go over next are polishing techniques to try for beauty and UX to take the front seat. We’re calling these finishing touches as we know that the vertical slice is in a good state to add final touches to it only. Take some time in the next chapter to see all the tasks we can do to push our brand and quality into the game.

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