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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Installing the Post Processing Stack

Before we can use the Post Processing Stack, we must get it from the Package Manager. A Unity package is a single file that contains various assets that can be used in Unity, similar to a ZIP file. Previously, Unity used the Asset Store to share these files with users, but with time, the Package Manager has been added to give users an easy way to get free content from Unity. We will be using the Package Manager again in Chapter 13, Shader Graph – 2D, but for now, we will be using it for the Post Processing package that it contains.

Getting ready

To get started with this recipe, you will need to have Unity running and have created a new project with the 3D template. This chapter also requires you to have an environment to work from. The code files provided with this book contain a .unitypackage file called Chapter1_StartingPoint.unitypackage in the Unity Packages folder. It contains a basic scene and content for creating the scene with...

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