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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating a new Material asset file in the Project window and then setting its Albedo to a texture

Another way to make a material is to directly create a Material asset file in the Project window. To do this, follow these steps:

  1. Click the plus (+) sign of the Project window and choose Material:

Figure 5.9 – Creating a new Material asset file in the Project window
  1. Select the new material in the Project window. Then, in the Inspector window, set the Albedo property to the beware image: 
Figure 5.10 – Setting the beware image as the material's Albedo property
This is what happens automatically if an image is dragged onto a GameObject – a new Material asset file with the Albedo of that image is created in the Materials folder.
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