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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

In this chapter, we were introduced to some of the potential ways that we can share our game with others, as well as personalizing our game experiences, utilizing social media and the functionality that it provides us with. We started off by adding in a simple score system and then allowed users to share their scores via Twitter. We then set up the Facebook SDK, making it so that we can log in to it to play our game and retrieve information about our users, which we can use to customize their gameplay experience.

Now that we have people playing our game, we want them to keep coming back and playing over time. One of the easiest ways to do this is through the use of notifications, which we will be looking at in the next chapter.

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