In this chapter, we were introduced to some of the potential ways that we can share our game with others, as well as personalizing our game experiences, utilizing social media and the functionality that it provides us with. We started off by adding in a simple score system and then allowed users to share their scores via Twitter. We then set up the Facebook SDK, making it so that we can log in to it to play our game and retrieve information about our users, which we can use to customize their gameplay experience.
Now that we have people playing our game, we want them to keep coming back and playing over time. One of the easiest ways to do this is through the use of notifications, which we will be looking at in the next chapter.