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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Updating our FriendsList class


The first thing we can do with our FriendList class is provide some sort of login system. Since each user has a unique username and real name, we can use these credentials to identify the user who runs the application. Normally, a system would also require a password, but we can skip that for this implementation.

In order to display the login screen to the user, we will need to take away the default behavior of showing the friends list straight away and instead display some widgets for the user to enter their details.

Open your friendist.py file again and begin by extracting parts of the __init__ method to a new one. Your new __init__ will look like this:

class FriendsList(tk.Tk):
    def __init__(self, **kwargs):
        super().__init__(**kwargs)

        self.title('Tk Chat')
        self.geometry('700x500')

        self.menu = tk.Menu(self, bg="lightgrey", fg="black", tearoff=0)

        self.friends_menu = tk.Menu(self.menu, fg="black", 
               ...
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