Chapter 5. Lights and Custom Shaders
In this chapter, we'll cover the following recipes:
- Creating shadows with THREE.SpotLight
- Creating shadows with THREE.DirectionalLight
- Softening lights by adding ambient lighting
- Using THREE.HemisphereLight for natural lighting
- Adding a moving all-directional light
- Moving a light source along a path
- Making a light source follow an object
- Creating a custom vertex shader
- Creating a custom fragment shader