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Conventions used
There are a number of text conventions used throughout this book.
Code in text
: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “Rescale the part to 80
, 30
, 80
studs.”
A block of code is set as follows:
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) local trail = game.ServerStorage.Trail:Clone() trail.Parent = char.Head local attachment0 = Instance.new("Attachment",char.Head) attachment0.Name = "TrailAttachment0" local attachment1 = Instance.new("Attachment",char.HumanoidRootPart) attachment1.Name = "TrailAttachment1" trail.Attachment0 = attachment0 trail.Attachment1 = attachment1 end) end)
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: “Select the Fire effect in the Effects drop-down menu to insert it into the part.”
Tips or important notes
Appear like this.