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The Ultimate Guide to Informed Wearable Technology

You're reading from   The Ultimate Guide to Informed Wearable Technology A hands-on approach for creating wearables from prototype to purpose using Arduino systems

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803230597
Length 526 pages
Edition 1st Edition
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Author (1):
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Christine Farion Christine Farion
Author Profile Icon Christine Farion
Christine Farion
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Wearable Technology and Simple Circuits
2. Chapter 1: Introduction to the World of Wearables FREE CHAPTER 3. Chapter 2: Understanding and Building Electronic Sewable Circuits 4. Chapter 3: Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and More 5. Chapter 4: Implementing Arduino Code Using Gemma M0 and Circuit Playground 6. Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32
7. Chapter 5: Working with Sensors: All About Inputs! 8. Chapter 6: Exploring Reactions Through Outputs 9. Chapter 7: Moving Forward with Circuit Design Using ESP32 10. Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System
11. Chapter 8: Learning How to Prototype and Make Electronics Wearable 12. Chapter 9: Designing and Prototyping Your Own Hyper-Body System 13. Chapter 10: Soldering and Sewing to Complete Your Project 14. Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond
15. Chapter 11: Innovating, with a Human-Centered Design Process 16. Chapter 12: Designing for Forgetfulness: A Case Study of Message Bag 17. Chapter 13: Implementing the Best Solutions for Creating Your Own Wearable 18. Chapter 14: Delving into Best Practices and the Future of Wearable Technology 19. Index 20. Other Books You May Enjoy Appendix: Answers and Additional Information

Review questions

This is a chapter for reflection and action. See if you can answer the following questions:

  1. What can scoping out a project allow us to accomplish and why is it important?
  2. Why should we speak to people in the context of creating our wearables?
  3. When creating a stakeholder map, what are some of the broad categories that we can consider?
  4. What are the three categories of impairment?
  5. Regarding accessibility, what three aspects are important to consider?
  6. What is the difference between a co-design project and a participatory design project?
  7. What is an important part of the prototyping process?
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