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The Complete Rust Programming Reference Guide

You're reading from   The Complete Rust Programming Reference Guide Design, develop, and deploy effective software systems using the advanced constructs of Rust

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Product type Course
Published in May 2019
Publisher Packt
ISBN-13 9781838828103
Length 698 pages
Edition 1st Edition
Languages
Concepts
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Authors (3):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Toc

Table of Contents (29) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Lists, Lists, and More Lists 15. Robust Trees 16. Exploring Maps and Sets 17. Collections in Rust 18. Algorithm Evaluation 19. Ordering Things 20. Finding Stuff 21. Random and Combinatorial 22. Algorithms of the Standard Library 1. Other Books You May Enjoy Index

Trifecta of memory safety


The concepts that we will explore next are the core tenets of Rust's memory safety and its zero cost abstraction principle. They enable Rust to detect memory safety violations in a program at compile time, provide automatic freeing of resources when their scope ends, and much more. We call these concepts ownership, borrowing, and lifetimes. Ownership is kind of like the core principle, while borrowing and lifetimes are type system extensions to the language, enforcing and sometimes relaxing the ownership principle in different contexts in code to ensure compile-time memory management. Let's elaborate on these ideas.

Ownership

The notion of a true owner of a resource in a program differs across languages. Here, by resource, we collectively refer to any variable holding a value on the heap or the stack, or a variable holding an open file descriptor, a database connection socket, a network socket, and similar things. All of them occupy some memory from the time they...

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