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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Audio manager

Similar to what we did for textures and fonts, we're going to need a way to manage sf::SoundBuffer instances easily. Luckily, our ResourceManager class is there to make it extremely convenient, so let's create the AudioManager.h file and define the way sound buffers are set up:

class AudioManager : public ResourceManager<
  AudioManager, sf::SoundBuffer>
{
public:
  AudioManager() : ResourceManager("audio.cfg"){}

  sf::SoundBuffer* Load(const std::string& l_path){
    sf::SoundBuffer* sound = new sf::SoundBuffer();
    if (!sound->loadFromFile(
      Utils::GetWorkingDirectory() + l_path))
    {
      delete sound;
      sound = nullptr;
      std::cerr << "! Failed to load sound: "
        << l_path << std::endl;
    }
    return sound;
  }
};

As you can tell already, the sound interface is pretty much exactly the same as that of textures or fonts. Similar to the previous resource managers, we also provide a file...

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