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SFML Game Development

You're reading from   SFML Game Development If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here ‚Äì the only real limit is your imagination.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Length 296 pages
Edition 1st Edition
Languages
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Authors (4):
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Artur Moreira Artur Moreira
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Artur Moreira
Jan Haller Jan Haller
Author Profile Icon Jan Haller
Jan Haller
 SFML SFML
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SFML
Henrik Valter Vogelius Henrik Valter Vogelius
Author Profile Icon Henrik Valter Vogelius
Henrik Valter Vogelius
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Toc

Table of Contents (18) Chapters Close

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management FREE CHAPTER 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Playing multiplayer games


We've seen multiplayer games since computer games emerged—decades ago. We are used to calling friends and family to play games with us, sometimes in a co-operative mode with common goals and other times for a competitive experience. The point is that playing with someone else is usually lots of fun!

There was a time when the Internet barely existed, or simply put, people's connections were too slow to actually have a good online experience. By then, it was very usual for games to have a local multiplayer mode. This allowed a big trend for split screen and other types of local multiplayer gameplay. Local Area Network (LAN) multiplayer was also implemented as a way to make the experience more cooperative to players, and as a result, you could actually cooperate or fight with your friends over a cable or wireless network. Unfortunately, as time passed and the Internet became more powerful, the local multiplayer modes became less and less used, and actual online multiplayer...

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