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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Using the Cloth brush to add wrinkles to the shirt

3D software packages such as Blender often come with the ability to perform cloth simulations; this means that the computer can move the polygons around and make them interact like cloth – bunching up, folding, wrinkling, draping over surfaces, and so on.

We'll learn more about cloth simulations by the end of this chapter. One of the disappointing things about cloth simulations though is that they are performed by the computer, and the only way to adjust the outcome of the simulation is to adjust the input parameters and run the simulation over again. This means that it's not a very hands-on way to work.

Blender recently introduced a revolutionary new feature to the sculpting toolset – the Cloth brush. The Cloth brush is a special type of brush that is able to run a cloth simulations in real-time while we sculpt. This will allow us to drag the surface of a sculpture around, which will act like cloth while...

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