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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Adding three-point lighting to the scene

A major part of rendering is lighting. Without lights, our render would be completely dark, and it would be impossible to see anything. Up to this point, we've been working in Viewport Shading modes such as Solid, MatCap, and Material Preview, each of which gives us default lighting so that we don't have to worry about lights while we work on our sculptures. But now is the time to be more creative with our lighting and customize the look and feel of our finished sculpture by placing our own lights in the scene instead of using default lighting.

We can use a classic setup for lighting called three-point lighting. This type of lighting is an easy way to get started and produces high-quality results. A diagram of this lighting setup can be seen in the following screenshot:

Figure 10.7 – The typical three-point lighting setup

This involves a Key Light that lights the subject from the front; this is the...

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