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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Importing parts of other projects


You may download a project from the Scratch website and just want to take parts of it for your own projects. This recipe is going to teach you how to do that. We'll see how to take a project and import it into something we've already been working on.

In Scratch 1.4, you were able to import an entire project into another Scratch project. With Scratch 2.0, it gets a little more complicated. What we'll do is take individual sprites and save them to our computer. We can then upload them back to Scratch (and use them in other projects).

Getting ready

Get started by creating something of your own. It doesn't make too much of a difference what you create, just have something there so you can see what happens when we import.

For our illustration purposes, we've imported the following sprite and background to our stage:

What we're going to do is export the dinosaur to our computer, which can then be used to import (along with the corresponding code) to our project.

How...

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