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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Introduction


Up until this chapter, we've used Scratch to either build the foundation for a game or tell a story. Our last chapter was focused on adding animation and developing other fundamentals that we needed to get going in this chapter. We're going to focus on several Scratch principles here, including working more heavily with variables, digging deeper into sensing blocks, and continuing with looks and motion blocks we've used before. Now we're going to turn our attention to building our very first couple of games!

Before we can get into anything too advanced we need to build some basic games. Our very first game will be developed through a few recipes that will result in a ball bouncing across the stage that we need to prevent from hitting the left wall. The second game we create will be a maze game. Our goal will be to navigate through the maze from the start to the end.

Let's get started!

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