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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Summary


This chapter was dedicated to some of the functional programming theories that seem to put many people off pure functional programming. Mostly, because the majority of explanations require strong mathematical background, we see people avoiding the concepts covered in this chapter.

We talked about monoids, monads, and functors, and we showed some examples of how to use them and what is the difference between having and not having them. It turns out that we use these concepts more often than we think, but we just don't realize it.

We saw that monoids, functors, and monads can be used for a variety of purposes—performance optimization, abstraction, and removal of code duplication. Properly understanding these concepts and feeling comfortable with them might take some time initially, but after some practice, developers tend to get a much better understanding and use them much more often than before. Hopefully, this chapter has made monoids, monads, and functors look much simpler than...

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