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Reinforcement Learning Algorithms with Python

You're reading from   Reinforcement Learning Algorithms with Python Learn, understand, and develop smart algorithms for addressing AI challenges

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781789131116
Length 366 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Lonza Andrea Lonza
Author Profile Icon Andrea Lonza
Andrea Lonza
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Algorithms and Environments
2. The Landscape of Reinforcement Learning FREE CHAPTER 3. Implementing RL Cycle and OpenAI Gym 4. Solving Problems with Dynamic Programming 5. Section 2: Model-Free RL Algorithms
6. Q-Learning and SARSA Applications 7. Deep Q-Network 8. Learning Stochastic and PG Optimization 9. TRPO and PPO Implementation 10. DDPG and TD3 Applications 11. Section 3: Beyond Model-Free Algorithms and Improvements
12. Model-Based RL 13. Imitation Learning with the DAgger Algorithm 14. Understanding Black-Box Optimization Algorithms 15. Developing the ESBAS Algorithm 16. Practical Implementation for Resolving RL Challenges 17. Assessments
18. Other Books You May Enjoy

To get the most out of this book

Working knowledge of Python is necessary. Knowledge of RL and the various tools used for it will also be beneficial.

Download the example code files

You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at www.packt.com.
  2. Select the Support tab.
  3. Click on Code Downloads.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Reinforcement-Learning-Algorithms-with-Python. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "In this book, we use Python 3.7, but all versions above 3.5 should work. We also assume that you've already installed numpy and matplotlib."

A block of code is set as follows:

import gym

# create the environment
env = gym.make("CartPole-v1")
# reset the environment before starting
env.reset()

# loop 10 times
for i in range(10):
# take a random action
env.step(env.action_space.sample())
# render the game
env.render()

# close the environment
env.close()

Any command-line input or output is written as follows:

$ git clone https://github.com/pybox2d/pybox2d$ cd pybox2d
$ pip install -e .

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "In reinforcement learning (RL), the algorithm is called the agent, and it learns from the data provided by an environment."

Warnings or important notes appear like this.
Tips and tricks appear like this.
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