Let’s summarize what we’ve learned in this chapter:
- We covered many of the core methods available only in the WebGL 2 specification.
- We learned some of the key differences between WebGL 1 and WebGL 2.
- We discussed migration strategies for converting a WebGL 1 application to WebGL 2.
We're nearly done! Can you believe it? Up next, in the final chapter, Journey Ahead, we will conclude this book by laying out a roadmap of concepts, resources, and other useful pieces of information that are both inspiring and empowering, to help you continue down the path of mastering real-time computer graphics.