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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

To get the most out of this book

The examples in this book were written and tested using Blender version 3.3. Version 3.3 is a long-term support release and can be found on most application platforms, besides being available for free at Blender.org.

Using a programmer text editor is advised. Microsoft Visual Studio Code 1.70, a lightweight free editor available on most operating systems, is used in this book, but any other editor can be used.

More instructions on how to install the software are provided in Chapter 1.

The scripts contained in the book were written with forward compatibility in mind. The code available online will be updated to accommodate changes in future releases.

It is assumed that you have some experience with Blender and at least a basic understanding of how Python works, but special effort was put into keeping those requirements low and providing explanations for every concept used in this book.

Software/hardware covered in the book

Operating system requirements

Blender 3.3

Windows, macOS, or Linux

Visual Studio Code 1.70 or later

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

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