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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Creating Your Add-Ons

Add-ons are extensions that expand the capabilities of Blender and can be enabled in the preferences. Some of them, such as Math Vis, encountered in Chapter 2, are official features distributed as optional functionalities. Others are third-party expansions that can be installed by a user.

At their core, add-ons are Python modules that contain information used by Blender to install, enable, and remove them like in a plugin system.

In this chapter, you will learn how to write and install an add-on in Blender, and how to enable add-ons while they are still in the making. We will also implement a new command that groups objects into collections and make it part of the object context menu.

This chapter will cover the following topics:

  • Scripting Blender extensions
  • Running and updating our add-on
  • Fixing errors and improving our code
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