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Python Reinforcement Learning

You're reading from   Python Reinforcement Learning Solve complex real-world problems by mastering reinforcement learning algorithms using OpenAI Gym and TensorFlow

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838649777
Length 496 pages
Edition 1st Edition
Languages
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Authors (4):
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Yang Wenzhuo Yang Wenzhuo
Author Profile Icon Yang Wenzhuo
Yang Wenzhuo
Sean Saito Sean Saito
Author Profile Icon Sean Saito
Sean Saito
Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
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Toc

Table of Contents (27) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Introduction to Reinforcement Learning FREE CHAPTER 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Playing Atari Games 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Balancing CartPole 13. Simulating Control Tasks 14. Building Virtual Worlds in Minecraft 15. Learning to Play Go 16. Creating a Chatbot 17. Generating a Deep Learning Image Classifier 18. Predicting Future Stock Prices 19. Capstone Project - Car Racing Using DQN 20. Looking Ahead 1. Assessments 2. Other Books You May Enjoy Index

AlphaGo


AlphaGo's main innovation is how it combines deep learning and Monte Carlo tree search to play Go. The AlphaGo architecture consists of four neural networks: a small supervised learning policy network, a large supervised-learning policy network, a reinforcement learning policy network, and a value network. We train all four of these networks plus the MCTS tree. The following sections will cover each training step.

Supervised learning policy networks

The first step in training AlphaGo involves training policy networks on games played by two professionals (in board games such as chess and Go, it is common to keep records of historical games, the board state, and the moves made by each player at every turn). The main idea is to make AlphaGo learn and understand how human experts play Go. More formally, given a board state, 

, and set of actions, 

, we would like a policy network, 

, to predict the next move the human makes. The data consists of pairs of 

 sampled from over 30,000,000 historical...

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