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Python Projects for Kids

You're reading from   Python Projects for Kids Unleash Python and take your small readers on an adventurous ride through the world of programming

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Product type Paperback
Published in Apr 2016
Publisher Packt
ISBN-13 9781782175063
Length 192 pages
Edition 1st Edition
Languages
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Author (1):
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Jessica Ingrassellino Jessica Ingrassellino
Author Profile Icon Jessica Ingrassellino
Jessica Ingrassellino
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Table of Contents (13) Chapters Close

Preface 1. Welcome! Let's Get Started 2. Variables, Functions, and Users FREE CHAPTER 3. Calculate This! 4. Making Decisions – Python Control Flows 5. Loops and Logic 6. Working with Data – Lists and Dictionaries 7. What's in Your Backpack? 8. pygame 9. Tiny Tennis 10. Keep Coding! A. Quick Task Answers Index

Keeping score


To keep score in the game, the following line of code is used:

players[i]["score"] += 1

You will notice a new symbol, +=. The += symbol is a shortcut that lets us take a value (score), add an amount to this value (we are adding 1 point), and then make the value of score equal to the new value.

This line of code says that if the first player makes a match to an item in the second player backpack, then the new score for the first player is score += 1. You will remember that in the beginning of the game, we set each player to have a score of zero in the dictionary. Now, we are updating that score to be score += 1. Each time the first player scores, score will be updated by 1, and the computer will remember the new score.

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