Biome Texture projection
This part of the PCG realm is pretty cool because it lets you procedurally generate foliage and other meshes on the landscape just by assigning texture information to the terrain! As you might have noticed, this is similar to what we did in Chapter 6. This time, we’ll be using a pre-made PCG graph from the PCG Biome plugin templates that we have moved from the Biome plugins folder. So, without further ado, let’s get started!
- Inside your PCG | TextureBiome folder, right-click with your mouse button, go to the PCG tab, and add PCG Graph Instance. Rename it to
PCG_TextureBiome
.
Figure 8.11 – Add PCG Graph Instance
- Double-click on your newly created PCG Graph Instance and let’s add the BiomeCore_ProjectTexture PCG graph from the TextureBiome folder.
Figure 8.12 – Assign the BiomeCore_ProjectTexture PCG Graph inside the PCG_TextureBiome Graph Instance...