Adding various vegetation to the forest
In the previous part of our exercise, we implemented the tree network, and we now know how to manage nodes accordingly so that we can create our first forest. However, a forest doesn’t only consist of trees, right? Let’s shift our focus to adding other assets, such as grass and rocks, to our forest. Let’s get started by adding some grass.
Adding grass to the forest
We optimized some grass foliage at the beginning of this chapter in the Downloading assets from Quixel section, and now, we can use it and implement it in our PCG graph network as a new asset for the Static Mesh Spawner node.
Let’s start adding grass meshes to the mesh entries:
- Click the right mouse button on the PCG graph viewport. Search for
Static Mesh Spawner
, and then add it to the graph. - With Static Mesh Spawner selected, go to the Details panel on the right-hand side and add two mesh entries.
Figure...