Creating a Procedural Spiderweb Generator
In the previous chapter, you’ve learned how to create a procedural plant using Geometry Nodes. In this chapter, we will take a step back from the complex subjects and focus on a simpler node tree. We will make a procedural spiderweb generator. This chapter will mainly focus on the logical-thinking part of your Geometry Nodes learning journey! You will learn about the calculation of a Convex Hull node and the deletion of geometry using the Delete Geometry node, and at the end of this chapter, we’ll top this exercise off by adding group inputs to our project. This will all greatly improve your logical thinking, which is a crucial advanced skill to use with Geometry Nodes.
We will cover the following topics in the chapter:
- Creating a scene in our Viewport
- Creating our node tree
- Group inputs
- Organizing your node tree using Reroutes
Let’s get right into the exercise.