Chapter 4. Rendering 2D Images and Videos with Texture Mapping
In this chapter, we will cover the following topics:
- Getting started with modern OpenGL (3.2 or higher)
- Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Windows
- Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux
- Creating your first vertex and fragment shader using GLSL
- Rendering 2D images with texture mapping
- Real-time video rendering with filters