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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Deploying the project on an iOS device


If you have an iOS device, you can deploy our project on it. Before you can do that, you need to buy iOS Developer License from Apple (it costs $99 per year; see details at developer.apple.com/programs). Next, you should create a provisioning profile for the mobile device and a development certificate for your computer.

See the detailed instructions on this at openframeworks.cc/setup/iphone.

Using accelerometer

A typical iOS device has an accelerometer and a gyroscope to detect the motion and the orientation of the device respectively. openFrameworks has a built-in ofxAccelerometer class, which handles the accelerometer. Let's implement using it to control two sliders of the project using the following steps:

  1. Add the initialization of the accelerometer to setup():

    ofxAccelerometer.setup();
  2. Add the following commands to update() for getting the accelerometer's values and using them:

    ofPoint ori = ofxAccelerometer.getOrientation();
    twistX = ori.x;
    twistY ...
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