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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Implementing a simple GUI panel with sliders


Let's create a simple GUI consisting of a panel and three sliders. The first thing required is to add the ofxGui addon to the project. Fortunately, we already did it when creating the project in the previous chapter (see step 4 (Selecting the addons) of the Creating a project section of Chapter 2, Creating Your First openFrameworks Project). Perform the following steps:

  1. Include the addon's header to the ofApp.h file by inserting the following line (after the #include "ofMain.h" line):

    #include "ofxGui.h"
  2. Next, declare the visual panel and four sliders by adding the following lines to the ofApp class' declaration:

    ofxPanel gui;
    ofxIntSlider countX;
    ofxFloatSlider stepX;
    ofxFloatSlider twistX;

    The first line declares the GUI panel, which will be a container for all our GUI elements. The second line declares the countX slider, which holds integer values. The last two lines declare the stepX and twistX sliders with float values.

    Tip

    The gui, countX, stepX...

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