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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Introducing EOS

EOS (https://dev.epicgames.com/en-US/services) is a powerful suite of services and tools designed to help developers create the most immersive online experiences possible. With EOS, developers can easily manage user authentication, matchmaking, leaderboards, achievements, and more – all from one centralized system. Whether you’re working on an MMO or a single-player game with online features such as multiplayer mode or leaderboards, EOS has something to offer every developer looking to take their games further. One thing to mention is that all services are free to use, even if you don’t use an Epic Games account.

EOS can be categorized into three distinct sets of services:

  • Game Services, which covers multiplayer functionalities, such as sessions, lobbies, or achievements
  • Account Services, which covers player identity, such as authentication and profile handling, and friend management
  • Store Services, which covers Epic Games store...
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