Migrating assets
In some cases, you might have an asset within an Unreal project that you want to use within another project. And because Unreal content is converted into .uasset
files, it is not that easy to just copy assets from the Content
folder of a project into another Content
folder of another project.
For this game, we are about to create the basic animations of the default Unreal Engine mannequin character, to be used by my character. Therefore, by opening any of the Unreal projects and by selecting the required animation files, you can just right-click on them and choose Migrate and then choose the new project you want to copy assets to.
That way, all the assets with the required dependencies will be copied to the new project. However, achieving it by just doing a window-level copying will not guarantee you move all the required files. In my case, when I was copy animations the editor found that I needed to copy the character mesh, skeleton, and the materials as well. Those have been selected automatically for me and set alongside the targeted animation files.
Finally, a typical OS window will pop up to ask you to choose the destination folder/project you want to migrate the assets and all its dependencies to.