Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Texture painting


There are many practical scenarios where it's necessary to paint pixels onto textures at runtime. Sometimes, the need itself will be trivial, such as displaying a decal texture (such as a foot print or written message) in front of another surface using alpha transparency. In these cases, you can simply workaround the issue with an alpha cut out plane positioned in front of another plane as the background. However, there are times when your needs are more complex, and you actually need to resort to true texture painting. For example, in a street-fighting game, blood splatters from punches and other attacks will fall to the ground and surrounding scenery, and you want to it remain as part of the environment texture. Another example might be a casual make-up artist game where the gamer must paint blusher or eye shadow onto a face mesh.

Here, you don't simply want to paint textured quads in front of the mesh as separate objects to create the appearance of textured decals. Instead...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime