Overriding the ToString method
The following code sample 2-3 demonstrates the convenience of the ToString
method when used in conjunction with the Debug.Log
debugging. ToString
lets you convert an object to a human-readable string that can be output to Console. In C#, every class inherits the ToString
method by default. This means that using inheritance and polymorphism, you can override the ToString
method of your class that customizes it as required and produce a more readable and accurate debug string that represents your class members. Consider the following code sample 2-4 that overrides ToString
. If you get into the habit of overriding ToString
for every class you make, your classes will become easier to debug:
using UnityEngine; using System.Collections; //-------------------------------------------- //Sample enemy Ogre class public class EnemyOgre : MonoBehaviour { //-------------------------------------------- //Attack types for OGRE public enum AttackType {PUNCH, MAGIC, SWORD...