Baking lightmaps - details
Having now established a resolution and Atlas Size, we should specify baking details to improve the quality and appearance of our lightmaps. To do this, enable Ambient Occlusion and tweak the Max Distance field until you get the volumetric effect desired. This requires rebaking. Ambient Occlusion is sometimes called Contact Shadows because it generates shadows where two or more solid bodies meet, such as the floor meeting the wall, or crevices and cracks. This creates a volume effect, enhancing the 3D-feel of a scene.
Enabling Ambient Occlusion
In addition, enable Final Gather. Set the Ray Count to 256
. Final Gather reduces noise and improves the quality of lightmapping. Higher values result in smooth, higher quality output, at the expense of the calculation time.
Enabling Final Gather
Finally, you can increase the resolution of specific objects, if needed. We don't need this for DK, but if you have large, eye catching and very important objects in a scene (such...