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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Parts of the UI Toolkit system

The UI Toolkit uses a set of assets and a GameObject component to create UI. The primary assets used to create UI are as follows:

  • UI Document (UXML)
  • Style Sheet (USS)
  • Panel Settings
  • Theme Style Sheet (TSS)
Figure 18.6: Assets used when making UI Toolkit interfaces

Figure 18.6: Assets used when making UI Toolkit interfaces

A UI Document is a UXML file type (.uxml extension). This file uses Unity Extensible Markup Language (UXML) to define the layout and structure of the UI. While UXML is a unity-specific markup language, it works similarly to other markup languages like HTML and XML. You can create UXML files by right-clicking in an Asset folder and selecting Create | UI Toolkit | UI Document, then naming the file appropriately.

A Style Sheet is a USS file type (.uss extension). This file is used to designate style properties that can be referenced in a UXML file. This works very similarly to a CSS file when working with HTML. You can create USS files by...

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