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Mastering Qt 5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467126
Length 526 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (15) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering QMake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries Without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks

Creating an entry point for your Qt3D code


For those who did not play the snake game in their youth, here is a quick reminder of the gameplay:

  • You control a snake moving in an empty area

  • This area is surrounded by walls

  • An apple spawns randomly in the game area

  • If the snake eats the apple, it grows and you gain a point. Right after, another apple spawns in the game area

  • If the snake touches a wall or a part of its own body, you lose

The goal is to eat as many apples as possible to have the highest score. The longer the snake, the harder it will become to avoid the wall and its own tail. Oh, and the snake goes faster and faster each time it eats an apple. The architecture of the game will be the following:

  • All the game items will be defined using Qt3D in QML

  • All the game logic will be done in JavaScript, which will communicate with the QML elements

We will keep the 2D feel of the original snake game by placing the camera above the game area but we will spice things up with 3D models and some shaders...

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