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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
Languages
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Before getting started


As stated previously, we will write a brand new application in this chapter. However, there are some general considerations we made in an early stage of our learning. We will use these considerations and also the very simple code built with them. In this chapter, we will use the final code, produced in Chapter 2, Applying Custom Styles, called ch02_webgis, as a basis.

Basic considerations

One of the most challenging problems in responsive web design is detecting the type of the client's device. There are several effective approaches such as adjusting the style of the web page to the screen's dimensions with CSS media queries, or detecting the type of the hardware from the navigator.userAgent property in JavaScript (device detection). These methods are quite practical for a blog, news page, or shopping page, but not effective in our case.

The goal of our application is to adapt to the different capabilities of handheld and desktop computers. If we are working on a desktop...

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