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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
Languages
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Creating a WebGL map


In the first example, called ch07_webgl, we will create our first WebGL map. We bring our application to its limits, displaying more than 200,000 points on a single map. If you haven't performed this test already, you must be thinking that the magnitude of features will render our application totally unresponsive and useless. Let's make an attempt to perform this test, though. For this example, we only have to modify our map constructor using our new vector layer and the WebGL renderer:

var map = new ol.Map({
    target: 'map',
    layers: [
        […]
        new ol.layer.Vector({
            source: new ol.source.Vector({
                format: new ol.format.GeoJSON({
                    defaultDataProjection: 'EPSG:4326'
                }),
                url: '../../res/switzerland_points_osm.geojson',
                attributions: [
                    new ol.Attribution({
                        html: 'Switzerland Points © OpenStreetMap Contributors'
       ...
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