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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Creating and modifying images


In the preceding sections, we considered different ways of drawing images loaded from files. In this section, we see how to generate new images or alter an existing image by specifying its pixels directly.

A raster image is represented as an array of pixels in memory. If we have an image with width w pixels and height h pixels, it is represented by N = w * h pixels. Normally, the horizontal rows of an image lie sequentially in memory: the w pixels of the first row, then the second row, and so on to the h row.

The pixels of the image can hold differing amounts of information depending on the image type. In openFrameworks, the following types are used:

  • The OF_IMAGE_COLOR_ALPHA type denotes a colored image with transparency. Here, each pixel is represented by 4 bytes, holding red, green, blue, and alpha color components respectively, with values from 0 to 255.

  • The OF_IMAGE_COLOR type denotes colored image without transparency. Here each pixels is represented by 3...

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