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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Using ofPoint


Maybe you noted a problem when considering the preceding flower example: drawing primitives by specifying the coordinates of all the vertices is a little cumbersome. There are too many numbers in the code, so it is hard to understand the relation between primitives. To solve this problem, we will learn about using the ofPoint class and then apply it for drawing primitives using control points.

ofPoint is a class that represents the coordinates of a 2D point. It has two main fields: x and y, which are float type.

Note

Actually, ofPoint has the third field z, so ofPoint can be used for representing 3D points too (we use this capability in Chapter 7, Drawing in 3D). If you do not specify z, it sets to zero by default, so in this case you can think of ofPoint as a 2D point indeed.

Operations with points

To represent some point, just declare an object of the ofPoint class.

ofPoint p;

To initialize the point, set its coordinates.

p.x = 100.0;
p.y = 200.0;

Or, alternatively, use the constructor...

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