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Mastering GUI Programming with Python

You're reading from   Mastering GUI Programming with Python Develop impressive cross-platform GUI applications with PyQt

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789612905
Length 542 pages
Edition 1st Edition
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Author (1):
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Alan D. Moore Alan D. Moore
Author Profile Icon Alan D. Moore
Alan D. Moore
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Deep Dive into PyQt FREE CHAPTER
2. Getting Started with PyQt 3. Building Forms with QtWidgets 4. Handling Events with Signals and Slots 5. Building Applications with QMainWindow 6. Creating Data Interfaces with Model-View Classes 7. Styling Qt Applications 8. Section 2: Working with External Resources
9. Working with Audio-Visual Using QtMultimedia 10. Networking with QtNetwork 11. Exploring SQL with Qt SQL 12. Section 3: Unraveling Advanced Qt Implementations
13. Multithreading with QTimer and QThread 14. Creating Rich Text with QTextDocument 15. Creating 2D Graphics with QPainter 16. Creating 3D Graphics with QtOpenGL 17. Embedding Data Plots with QtCharts 18. PyQt Raspberry Pi 19. Web Browsing with QtWebEngine 20. Preparing Your Software for Distribution 21. Answers to Questions 22. Upgrading Raspbian 9 to Raspbian 10
23. Other Books You May Enjoy

The basics of OpenGL

OpenGL is not simply a library; it is a specification for an API to interact with your graphics hardware. The implementation of this specification is shared between your graphics hardware, the drivers for that hardware, and the OpenGL software library you choose to use. As a result, the exact behavior of your OpenGL-based code might be slightly different depending on any of those factors, just as, for example, the same HTML code might be slightly differently rendered in different web browsers.

OpenGL is also a versioned specification, meaning that the available features and recommended usage of OpenGL changes depending on which version of the specification you're targeting. As new features are introduced and old features deprecated, the best practices and recommendations also evolve, so that code written for OpenGL 2.x systems may look nothing at all...

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