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Mastering Embedded Linux Programming

You're reading from   Mastering Embedded Linux Programming Create fast and reliable embedded solutions with Linux 5.4 and the Yocto Project 3.1 (Dunfell)

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Product type Paperback
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Length 758 pages
Edition 3rd Edition
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Authors (2):
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Frank Vasquez Frank Vasquez
Author Profile Icon Frank Vasquez
Frank Vasquez
Mr. Chris Simmonds Mr. Chris Simmonds
Author Profile Icon Mr. Chris Simmonds
Mr. Chris Simmonds
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Toc

Table of Contents (27) Chapters Close

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out FREE CHAPTER 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Summary

In this chapter, you learned how to use both Buildroot and the Yocto Project to configure, customize, and build embedded Linux images. We used Buildroot to create a BSP with a custom U-Boot patch and device tree specification for a hypothetical board based on the BeagleBone Black. We then learned how to add our own code to an image in the form of a Buildroot package. You were also introduced to the Yocto Project, which we will cover in depth in the next two chapters. In particular, you learned some basic BitBake terminology, how to write an image recipe, and how to create an SDK.

Don't forget that any devices you create using these tools will need to be maintained in the field for a period of time, often over many years. Both the Yocto Project and Buildroot provide point releases for about 1 year after the initial release, and the Yocto Project now offers long term support for at least 2 years. In either case, you will find yourself having to maintain your release yourself...

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