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Mastering Adobe Captivate 8

You're reading from   Mastering Adobe Captivate 8 Create responsive demonstrations, simulations, and quizzes for multiscreen delivery with Adobe Captivate

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781784398309
Length 638 pages
Edition 1st Edition
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Author (1):
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Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Table of Contents (15) Chapters Close

Preface 1. Getting Started with Adobe Captivate 8 FREE CHAPTER 2. Capturing the Slides 3. Working with Standard Objects 4. Working with Multimedia 5. Working with the Timeline and Other Useful Tools 6. Working with Interactive Objects 7. Working with Styles, Master Slides, Themes, and Templates 8. Producing a Video Demo 9. Creating a Responsive Project 10. Working with Quizzes 11. Using Captivate with Other Applications 12. Working with Variables, Advanced Actions, and Widgets 13. Finishing Touches and Publishing Index

Working with Buttons


The Button object is the first interactive object of Captivate you will focus on. Remember that an interactive object has the ability to stop the playhead and wait for the student to do something.

In the case of a Button, a simple click triggers an action. Despite its apparent simplicity, the Button object is an essential part of every Captivate project as it lets the student control the timing of the online course.

In this exercise, you will add a Button below the video file you inserted in Chapter 5, Working with the Timeline and Other Useful Tools, by performing the following steps:

  1. Open the Chapter06/encoderDemo_800.cptx file.

  2. Use the Filmstrip panel to go to slide 2.

  3. Go to the Interactions | Button icon of the Big Buttons Bar to insert a new Button on the slide. Alternatively, you can also use the Shift + Ctrl + B (Windows) or the Shift + cmd + B (Mac) keyboard shortcut.

  4. With the new Button selected, open the Properties panel.

    When a Button is selected on the stage, the...

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