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Mastering Adobe Captivate 2019

You're reading from   Mastering Adobe Captivate 2019 Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789803051
Length 770 pages
Edition 5th Edition
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Authors (2):
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Dr. Pooja Jaisingh Dr. Pooja Jaisingh
Author Profile Icon Dr. Pooja Jaisingh
Dr. Pooja Jaisingh
Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Toc

Table of Contents (17) Chapters Close

Preface 1. Getting Started with Adobe Captivate 2019 FREE CHAPTER 2. Working with Standard Objects 3. Working with Multimedia 4. Working with the Timeline and Other Useful Tools 5. Developing Interactivity 6. Crafting the Graphical Experience with Styles and Themes 7. Working with Quizzes 8. Capturing Onscreen Action 9. Producing a Video Demo 10. Creating a Responsive Project 11. Creating Virtual Reality Projects 12. Using Captivate with Other Applications 13. Creating Accessible eLearning 14. Variables and Advanced Actions 15. Finishing Touches and Publishing 16. Other Books You May Enjoy

Publishing a Virtual Reality project

Virtual Reality projects in Captivate have the same publishing options and process as those available for Responsive Projects. This is because VR projects and Responsive Projects can only be published in HTML5.

Let's check this out using the following steps:

  1. Open the Chapter15/VR_Project.cptx project. This is the Virtual Reality project you created in Chapter 11, Creating Virtual Reality Projects.
  2. Click the Publish | Publish for Virtual Reality Devices icon in the Toolbar to open the Publish dialog.

At the top of the Publish dialog, note that, similar to Responsive projects, the Publish as option is set to HTML5, without any options to turn it off or choose another publishing format.

  1. If needed, change the Project Title to VR Project.
  2. Use the folder icon to choose the Chapter15/publish folder from your exercise as the publish Location.
  3. Make sure that...
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