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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Preface

Adobe Animate is a platform-agnostic asset creation, motion design, animation, and interactivity software packed full of time-tested tools and workflows. Using this software, you can target multiple platforms to produce motion design content, character animations, interactive displays, games, applications, and anything else you might think of. Perhaps the greatest strength of Animate is in the diversity of its toolset, along with the ease at which developers can use it for design and for designers to use it for development. Animate is a true creative powerhouse for hybrid creative work unlike any other.

Given Animate's previous incarnation as Flash Professional, a fair amount of what the software can produce is web-based, but the past few years have really opened things up in order to target all manner of diverse platforms. We can target the native web through the HTML canvas element or via WebGL, generate rich animated content for broadcast television and film, develop games and applications for Apple iOS, Google Android, Microsoft Windows, and Apple macOS, and even generate content for virtual reality. By the end of this book, you'll be able to produce a variety of media assets, motion design materials, animated artifacts, and interactive content pieces—all while targeting a variety of compelling platforms.

This book will not teach you everything there is to know about Animate as no book could possibly do that. It isn't an introductory book either as there are many such works available elsewhere. The intent of this book is to help you gain mastery of Animate through the diversity of its various workflows and platforms built upon a solid foundation of its history and foundations. I hope you enjoy the contents of these pages and use the concepts within to further the creative legacy of this wonderful software!

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