Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

Arrow left icon
Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
James Cook James Cook
Author Profile Icon James Cook
James Cook
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Chapter 3. Making That Snake Slick

In this chapter, we will take our Snake project further towards being a complete game. This will include more on collisions, restarting the game, and maintaining a high score. You will also learn how to use LibGDX to help in making it easier to debug your game along with how to handle multiple screen sizes.

The following will be covered in this chapter:

  • Introducing the ShapeRenderer class
  • More on collisions
  • Game state
  • High score
  • Handling different screen sizes
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime