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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Introduction


Assets are an intrinsic part of games in the sense that their mixture defines the final game experience and highly contributes to players' opinions.

Most modern and successful games make use of a variety of assets such as textures, fonts, music, sound effects, skins, particle effects, maps, physics, and so on. The asset ecosystem can be very demanding of memory resources.

In this chapter, we will learn how to efficiently manage any kind of asset in your Libgdx applications through the built-in AssetManager class, even when the amount of resources increases unexpectedly. In this way, we will save valuable time and memory. Moreover, you will learn how to interact with the user while the load is in progress.

At the beginning, you will find AssetManager an extra complication, but later, you will think of it as a faithful ally. Your code will be more readable and succinct because it will be independent of data.

It is an essential feature whose flexibility allows you to customize its...

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