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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Chapter 6. A Particle System and Sound

In this chapter, we will touch on the components of a game that are extremely important but often go unnoticed unless they are badly designed and out of place. Yes, we will cover particle system and sound in this chapter. In most games, they blend in so naturally that they are easily forgotten. They can also be used to create the most memorable moments in a game.

Just to recap, particle systems are used very often to create sparks, explosions, smoke, rain, snow, and other similar effects in a game that are dynamic, kind of fuzzy, and random in nature. Sound can be in the form of ambient sounds, such as the sound of rustling leaves and wind, one-off sounds, such as a pan dropping in the kitchen, or repetitive sounds, such as the running steps of a character or even music playing on the radio. Sound can be used to set the mood of a game, alert the player to something that needs attention, and provide realism to a level to make a place come alive...

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