Chapter 5. Animation and AI
This chapter is about animation and artificial intelligence (AI).
Animation is what we need in order to see things move in a game. AI is what is required for characters (other than the player) to know how to behave and react while you are in the game.
We will cover the following topics in this chapter:
- Definition of animation
- 3D animation
- Tools required for animation in Unreal Engine 4
- Learning to add animation to your game
- Using an Animation Blueprint
- Learning about Blend Animation
- AI in games
- Designing a Behavior Tree (BT)
- Using a Blueprint to implement AI in your game