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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – adding an event and renaming the behavior


The game file that needs to be imported and loaded for this session is 5961_04_03.stencyl.

If we're following on immediately from the previous instructions, we should be looking at the monkey actor's behavior page. However, we need to return to the behavior editor so, click on the Collect Fruit tab or, if the tab is not visible, go to the Dashboard, click on Actor Behaviors (under LOGIC in the left-hand panel) and double-click on the Collect Fruit behavior, which is currently represented by an image of a hammer.

We can now see the orange when … block that we created earlier. Now perform the following steps:

  1. Click on the + Add Event button at the top of the left-hand panel.

  2. In the pop-up menu, move the mouse over the Collisions option, and select Member of Group.

  3. Double-click the new Actor – Group item in the left panel.

  4. Change the text to Collides with Enemies and press Enter on the keyboard.

  5. On the orange when Self hits a… block, change...

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