Summary
In the second and final chapter of the Bullet Hell project, we applied the finishing touches to the game by adding timing and the Bob
class.
We also dealt with initializing and drawing a bitmap to represent a game object for the first time. In all future projects, bitmaps will play a much bigger role and we will do things such as move them, scale them, rotate them, and even animate a running Bob from them.
With our new-found skills and experience, we can now cover some more important Java and Android topics, including the following:
- The stack and the heap
- Garbage collection (yeah, that's a Java thing)
- Localization to add foreign language support
- More encapsulation to keep our code from becoming too sprawling
- Collections
- Enumerations
- Saving the high score forever
- Much more Bitmap stuff
- And more…
We'll cover all of this over the next four chapters while we build a classic Snake game.